Mutant gang of desperadoes strive to survive in the badlands of a future Texas in this campaign. Includes player artwork, house rules, and humor.
Dedicated gamer offers support for the Gamma World version of the Alternity rules system. Includes plot ideas, creatures and optional rules.
Longtime gamer talks about rediscovering this game from the 1970s, and provides copious details on his campaign world. With house rules.
Explore the notebook of an avid Gamma World gamer, and witness the campaign resources he's assembled for peers and visitors.
Link up with a cadre of adventurers who oppose the marauding mutants that plague their village. Includes fan fiction and campaign notes.
Vampires stalk the ruins of humanity's last war in this melding of two game systems. Details how the undead originated in radioactive fire.
Heavily mutated set of house rules governs this campaign. Gamemasters can sift through an array of resources intended to enhance play sessions.
Create the powers using points with this guide to translating Gamma World characters and their gear into the Hero system.
New equipment, cryptic alliances and identification cards can be accessed and used by visitors to this explosive page.
Selections from the menu of this page can assist gamemasters and players in converting characters and monsters into the Alternity system.
Read quotes from the first rulebook that explains the history of this ravaged world. Explore a set of rules variations and helper tables.
User-developed setting for this text-driven role-playing game introduces aquatic cyborgs, mutated animals and plants, and deep water hazards.